# FunMOW A multiplayer text based game written in Go, with MU* inspired userspace. Being MU* inspired, FunMOW has support for expanding the world with a set of in-game commands. ## Installing go get github.com/naleek/funmow/... ## Running funmow ## Connecting To fully enjoy FunMOW, use a MU* client. In testing (MacOS), the bog standard `telnet` command doesn't support unicode, but netcat (`nc`) does. ## Issues * No configuration options with modifying source * Authentication and encryption are non-existent * Failure modes are ~~often~~ not reported to the player ## Commands ### Documentation Conventions `{command,alternate}` `[optional parameter]` `` ### Database References All objects in the game have a database reference (dbref), which is a signed integer assigned when the object is created. Dbrefs are incremented sequentially. ### Object References Object references support partial matches, if you see a frog and type `get f`, you will acquire the frog. An object can be referred to by dbref by using the number preceeded by am octothorpe. This is handy when you end up with two objects with the same name, and only want to get one of them: `get #123` ## Login Commands These commands are only valid in the authentication phase of gameplay. {con,connect} quit ## Basic Commands This is the stuff that you use the most when you're not building things. {look,l} [object reference] {examine,ex} {say,"} {pose,:} {inventory,i} get drop enter leave quit @force = ### Building Commands A note on exits. Exits support fixed aliases, so that you have the freedom to assign hidden shortcuts to exits. For example, `itchen;k;kitchen` will display as `itchen`, but can be used as `itchen` or `k` or `kitchen`. You can use as many aliases as you want on an exit. @create @dig [=[,=[,] @desc = @name = @tel @dump # Credits FunMOW was created and is maintained by Keelan Lightfoot.