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- /*
- * Author: Jon Trulson <jtrulson@ics.com>
- * Copyright (c) 2014 Intel Corporation.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
- #include <unistd.h>
- #include <iostream>
- #include <signal.h>
- #include "grovemoisture.h"
-
- using namespace std;
-
- int shouldRun = true;
-
- void sig_handler(int signo)
- {
- if (signo == SIGINT)
- shouldRun = false;
- }
-
-
- int main ()
- {
- signal(SIGINT, sig_handler);
-
- //! [Interesting]
- // Instantiate a Grove Moisture sensor on analog pin A0
- upm::GroveMoisture* moisture = new upm::GroveMoisture(0);
-
- // Values (approximate):
- // 0-300, sensor in air or dry soil
- // 300-600, sensor in humid soil
- // 600+, sensor in wet soil or submerged in water.
- // Read the value every second and print the corresponding moisture level
- while (shouldRun)
- {
- int val = moisture->value();
- cout << "Moisture value: " << val << ", ";
- if (val >= 0 && val < 300)
- cout << "dry";
- else if (val >= 300 && val < 600)
- cout << "moist";
- else
- cout << "wet";
-
- cout << endl;
-
- sleep(1);
- }
- //! [Interesting]
-
- cout << "Exiting" << endl;
-
- delete moisture;
- return 0;
- }
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