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l298.cxx 1.9KB

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  1. /*
  2. * Author: Jon Trulson <jtrulson@ics.com>
  3. * Copyright (c) 2015 Intel Corporation.
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining
  6. * a copy of this software and associated documentation files (the
  7. * "Software"), to deal in the Software without restriction, including
  8. * without limitation the rights to use, copy, modify, merge, publish,
  9. * distribute, sublicense, and/or sell copies of the Software, and to
  10. * permit persons to whom the Software is furnished to do so, subject to
  11. * the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be
  14. * included in all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  20. * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  21. * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  22. * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23. */
  24. #include <unistd.h>
  25. #include <iostream>
  26. #include "l298.h"
  27. using namespace std;
  28. int main ()
  29. {
  30. //! [Interesting]
  31. // Instantiate one of the 2 possible DC motors on a L298 Dual
  32. // H-Bridge. For controlling a stepper motor, see the l298-stepper
  33. // example.
  34. upm::L298* l298 = new upm::L298(3, 4, 7);
  35. cout << "Starting motor at 50% for 3 seconds..." << endl;
  36. l298->setSpeed(50);
  37. l298->setDirection(upm::L298::DIR_CW);
  38. l298->enable(true);
  39. sleep(3);
  40. cout << "Reversing direction..." << endl;
  41. l298->setDirection(upm::L298::DIR_NONE); // fast stop
  42. l298->setDirection(upm::L298::DIR_CCW);
  43. sleep(3);
  44. l298->setSpeed(0);
  45. l298->enable(false);
  46. //! [Interesting]
  47. cout << "Exiting..." << endl;
  48. delete l298;
  49. return 0;
  50. }