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grovecollision.cxx 1.9KB

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  1. /*
  2. * Author: Zion Orent <zorent@ics.com>
  3. * Copyright (c) 2015 Intel Corporation.
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining
  6. * a copy of this software and associated documentation files (the
  7. * "Software"), to deal in the Software without restriction, including
  8. * without limitation the rights to use, copy, modify, merge, publish,
  9. * distribute, sublicense, and/or sell copies of the Software, and to
  10. * permit persons to whom the Software is furnished to do so, subject to
  11. * the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be
  14. * included in all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  20. * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  21. * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  22. * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  23. */
  24. #include <iostream>
  25. #include <unistd.h>
  26. #include <signal.h>
  27. #include "grovecollision.h"
  28. using namespace std;
  29. int shouldRun = true;
  30. void sig_handler(int signo)
  31. {
  32. if (signo == SIGINT)
  33. shouldRun = false;
  34. }
  35. int main(int argc, char **argv)
  36. {
  37. signal(SIGINT, sig_handler);
  38. //! [Interesting]
  39. // The was tested with the Grove Collision Sensor
  40. // Instantiate a Grove Collision on digital pin D2
  41. upm::GroveCollision* collision = new upm::GroveCollision(2);
  42. bool collisionState = false;
  43. cout << "No collision" << endl;
  44. while (shouldRun)
  45. {
  46. if (collision->isColliding() && !collisionState)
  47. {
  48. cout << "Collision!" << endl;
  49. collisionState = true;
  50. }
  51. else if (collisionState)
  52. {
  53. cout << "No collision" << endl;
  54. collisionState = false;
  55. }
  56. }
  57. //! [Interesting]
  58. cout << "Exiting" << endl;
  59. delete collision;
  60. return 0;
  61. }