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grovecollision.js 2.2KB

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  1. /*jslint node:true, vars:true, bitwise:true, unparam:true */
  2. /*jshint unused:true */
  3. /*
  4. * Author: Zion Orent <zorent@ics.com>
  5. * Copyright (c) 2015 Intel Corporation.
  6. *
  7. * Permission is hereby granted, free of charge, to any person obtaining
  8. * a copy of this software and associated documentation files (the
  9. * "Software"), to deal in the Software without restriction, including
  10. * without limitation the rights to use, copy, modify, merge, publish,
  11. * distribute, sublicense, and/or sell copies of the Software, and to
  12. * permit persons to whom the Software is furnished to do so, subject to
  13. * the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be
  16. * included in all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  19. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  21. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  22. * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  23. * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  24. * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25. */
  26. var collision_lib = require("jsupm_grovecollision");
  27. // The was tested with the Grove Collision Sensor
  28. // Instantiate a Grove Collision on digital pin D2
  29. var collision_obj = new collision_lib.GroveCollision(2);
  30. var collisionState = false;
  31. console.log("No collision");
  32. // Having an infinate loop prevents nodeJS from catching Cntl-C
  33. // We need to catch Cntl-C to clean up memory
  34. // Instead, we check the collision sensor every millisecond
  35. var myInterval = setInterval(function()
  36. {
  37. if (collision_obj.isColliding() && !collisionState)
  38. {
  39. console.log("Collision!");
  40. collisionState = true;
  41. }
  42. else if (!collision_obj.isColliding() && collisionState)
  43. {
  44. console.log("No collision");
  45. collisionState = false;
  46. }
  47. }, 1);
  48. // When exiting: clear interval, clean up memory, and print message
  49. process.on('SIGINT', function()
  50. {
  51. clearInterval(myInterval);
  52. collision_obj = null;
  53. collision_lib.cleanUp();
  54. collision_lib = null;
  55. console.log("Exiting...");
  56. process.exit(0);
  57. });