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isd1820.js 2.4KB

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  1. /*jslint node:true, vars:true, bitwise:true, unparam:true */
  2. /*jshint unused:true */
  3. /*
  4. * Author: Zion Orent <zorent@ics.com>
  5. * Copyright (c) 2015 Intel Corporation.
  6. *
  7. * Permission is hereby granted, free of charge, to any person obtaining
  8. * a copy of this software and associated documentation files (the
  9. * "Software"), to deal in the Software without restriction, including
  10. * without limitation the rights to use, copy, modify, merge, publish,
  11. * distribute, sublicense, and/or sell copies of the Software, and to
  12. * permit persons to whom the Software is furnished to do so, subject to
  13. * the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be
  16. * included in all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  19. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  21. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  22. * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  23. * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  24. * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25. */
  26. var recorder_lib = require("jsupm_isd1820");
  27. // Instantiate a ISD1820 on digital pins 2 (play) and 3 (record)
  28. // This example was tested on the Grove Recorder.
  29. var myRecorder = new recorder_lib.ISD1820(2, 3);
  30. var doRecord = false;
  31. if (process.argv.length > 2)
  32. doRecord = true;
  33. // if an argument was specified (any argument), go into record mode,
  34. // else playback a previously recorded sample
  35. console.log("Supply any argument to the command line to record.");
  36. console.log("Running this example without arguments will play back ");
  37. console.log("any previously recorded sound.");
  38. console.log("There is approximately 10 seconds of recording time.\n");
  39. // depending on what was selected, do it, and sleep for 15 seconds
  40. if (doRecord)
  41. myRecorder.record(true);
  42. else
  43. myRecorder.play(true);
  44. // There are about 10 seconds of recording/playback time, so we will
  45. // sleep for a little extra time.
  46. console.log("Sleeping for 15 seconds...");
  47. setTimeout(function()
  48. {
  49. // turn off whatever we were doing.
  50. if (doRecord)
  51. myRecorder.record(false);
  52. else
  53. myRecorder.play(false);
  54. console.log("Exiting");
  55. myRecorder = null;
  56. recorder_lib.cleanUp();
  57. recorder_lib = null;
  58. process.exit(0);
  59. }, 15 * 1000);